Would you just look at that
name? Nostalgia. This is a game begging to stir the signals in your brain and
mash enough of them to recover something from your childhood; something you
loved and enjoyed. When we feel nostalgic we get this weird feeling of maybe
being somewhere, maybe back home. It makes you feel comfortable and happy.
Nostalgia for the Nintendo DS does not make me feel nostalgic or fuzzy. It
makes me feel frustrated and like I just wasted 20-something hours of my life.
Go figure!
Nostalgia is a Japanese RPG
for the 3DS that was released back in 2009 in North America. I absolutely love
the JRPG genre but this title does absolutely nothing to be original except in
setting. Your name is Eddie and you are the teenage son of the famous
adventurer Gilbert Brown. Gilbert gets caught up in some trouble as usual and
saves a girl named Fiona from the Ancient Cabal. The guys dressed in black are
always the bad guys, right? So Fiona has lost her memory and you as the hero
take on the task to help her not only get her memories back but also go on a
mission to save the world by collecting powerful ancient tablets. Joining you
along the way is a mage named Melody and a marksman named Pad. You have the
perfect, four-person party with a swordsman (Eddie), gun support (Pad), black
magic (Melody), and white magic (Fiona). On a scale of 1 – 10 I would give the
story a 3 or a 4, but only because Nostalgia takes place in an alternate steam
punk history.
In the game you have access
to an airship right from the beginning and you zip around the world fairly
quickly to collect each tablet. I came across Egypt, a cape town in Africa,
London, and New York City to name a few. The sad thing is each of these
towns/cities are all mostly copy and pasted with updates to their visual
textures. Each location feels the same with hardly any effort given to
distinguishing culture beyond simple features and NPC names.
The battle system is not
unique whatsoever as it harkens to the most basic of turn-based RPG combat. You
mainly bash A the entire game without much thought. The top screen of the DS is
used to show you the combat while the bottom screen outlines which character is
up next to take their turn. It simply allows you to strategize so that you will
never lose, because honestly you sort of have to try to get a game over in
Nostalgia. You make enough gold in the game to never have to worry about healing
items so battles will be a breeze.
But what frustrated me the
most in Nostalgia was how sometimes it would take the liberty to become
extremely difficult for no reason. This mainly happened when I would fly my
airship around the world and encounter air battles. It sounds cool right? Skies
of Arcadia had an excellent combat system set up and airship battles in that
game are now nostalgic. Well, Nostalgia falls flat because the creators for
some reason decided to make airship enemies extremely strong. In fact, I made
sure to save after every battle while flying because you never knew if you were
going to encounter another airship that could blow yours out of the water in
just two hits. If the rest of the game was so easy why were they making airship
battles so challenging? Because enemies in the air took longer to defeat the
fast pacing in the game was lost to silly air battles.
In addition to these
low-quality attributes the creators did try to add some extra features to
Nostalgia to keep you entertained… That’s if you could stand the general
gameplay on its own. The game has over 30 sidequests for you to try out at the
Adventurers Association but it seems the rewards were never really worth it.
They mainly consist of flying somewhere, talking to an NPC, going to a location
you have already cleared, finding something, fighting a boss, and then
returning that item to whomever asked you to go on such a boring quest. Because
the locations aren’t very entertaining to travel through the first time
around, why would you want to go back for a reward that doesn’t even make the
journey worth it? There are also landmarks in the game that you can fly your
airship around to find, but the best prize comes after finding all of them and
to me that’s a waste of time. In fact, I only did one quest in the Adventurers
Association and that was all.
One element that made
Nostalgia completely broken was the fact that when you saved your health and
magic points were always completely healed. So if you were in an area with
monsters giving high EXP you could just train for 20 minutes and level up
substantially. This is probably the easiest game that I have ever had the
privilege to play where I could level up so quickly, and bosses were usually a
breeze because of this. In fact, as I mentioned earlier, airship battles were
actually more challenging than most boss battles. Why would the game be made
like this?!
Nostalgia was developed in
part by Matrix Software, the people behind the DS remakes of Final Fantasy III
and IV. Now those were alright looking games but they were successful because
they had a great story behind them. Nostalgia looks alright but the gameplay
and story are so basic that Matrix’s contributions to the game are a sad sight
to see. There are a few in-game animations that are hardly impressive to say
the least, and the only potential I saw in these animations were at the very
end when the story actually briefly became interesting. I’m sorry to say that
yes, it takes until the very end for the game to become interesting in its
storyline. Such a shame!
Nostalgia is a fake title for an RPG that is so basic it should be renamed “How to Play a JRPG” or something to that like. I know this review is entirely negative but there really isn’t anything nice to say about it. Okay I can find one complement: the artwork for the game is nice to look at. You can see it in the intro movie and at the very end. Whoever drew those pieces did a good job at portraying a concept for what should have been a good game. The characters actually look like they have some life behind them, instead of the simple-minded drones that we got in the game. The one thing that may have been nostalgic was how quickly the characters were able to get over a death or some grand emotional moment and move on in the quest at a fast pace. This reminded me of Final Fantasy IV for example, but then I realized these scenes were more comical instead of nostalgic to watch. I’m sorry Nostalgia, but you are nothing that resembles the name.
Title: Nostalgia
Developer: Matrix Software, Red Entertainment
Genre: Japanese Role-Playing Game
Year: 2008 (JP) 2009 (NA)
Platform: Nintendo DS (Played on a Nintendo 3DS)
Completion: In-game timer
states that I played for roughly 21 hours, but my 3DS stats application says I
played for over 24 hours; this is due to dying a few times in ridiculous
airship battles. Did not attempt any sidequests as the main adventure was more
than enough, although rewards for these quests are additional character
information, gold, and weapons/armor.
-Jared Cyhowski
Ha, interesting review. I actually won this game in an online contest back when it came out. (My picture showing off my prize: http://twitpic.com/qwkz4). But I barely played it. I got to the air battles, and after getting completely destroyed over and over, I gave up. Glad to know I wasn't missing out on anything by not going further in the game.
ReplyDeleteYeah, you didn't miss much :/ But cool pic!
ReplyDelete